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(+1)

Really snappy and pen support worked for me without a hitch through the itch installer (Bazzite/Fedora Silverblue with opentabletdriver installed in an arch box via a ujust script included in Bazzite). It's very clear there's still a lot to be implemented, some menu items simply don't do anything, but all the basics are there and feel great.

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glad to hear you liked it and pen pressure worked on a non common setup ^^.

Right now i'm developing tiled layer system which is the biggest part of this project, after that and more gui toolkit rework i would be able to implement planned features more quickly

such layer system includes 25 blending modes, layer folders, layer masks and most important clipping group

Tried demo with debian testing:

/lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.38' not found (required by ./npainter)

Debian testing has 2.37.

Tried building from source:

Error: Could not read package info file in /home/luser/bin/apps/npainter/npainter.nimble;

        ...   Reading as ini file failed with:
        ...     Invalid section: .

        ...   Evaluating as NimScript file failed with:
        ...     /usr/lib/nim/lib/system/dragonbox.nim(78, 1) Error: constructor procs are only supported in C++

        ... printPkgInfo() failed.


...Just a FYI. Keep the hard work, It looks rad :D .

Thank you for testing!!!, i builded it with arch linux, so i will update demo binary building on debian to be more universal 

Regarding building manually from sources if you used Nim package from debian it is also outdated, I will update README.md adding how to install latest Nim

I used this to install Nim universally https://github.com/dom96/choosenim

Windows binaries are planned but first i will work on layer system, I did Linux first because 3 reasons:

  1. Programming first on Windows could make hard port to other platforms
  2. GLFW and SDL2 don't want support graphics tablet, so I used Xlib directly, then i will use Win32 API
  3. Nim doesn't have proper Win32 wrappers (my plan is to use C directly to manipulate Win32 API, but i need also do the same for X11)
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Let me know if you want me to test something. I use debian testing in a couple of PCs (tower [nvidia] /laptop [intel).

(1 edit)

i updated build, compiled with ubuntu 16.04 LTS, it should work on any 2016 and above distro

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It's working now. Seems very responsible. Looking good.